Author: Paul

Musician & Composer from Ireland. I specialize in music for multimedia (film and game music) and neo-classical composition. I have a Masters degree in Music from the National University of Ireland, and many years of experience in performance and digital audio. I play piano, woodwinds and percussion.

How to Use Sidechain Compression in Studio One

Sidechaining refers to the practice of using the signal level of an input to control the compression level of another signal. When the external signal is stronger than a specified amplitude (threshold), the compressor acts more strongly to reduce output gain on the sidechained track.  It is useful in a variety of situations including: Creating a pumping effect in electronic music Automatically… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Percussion

Part 1 Intro & Basics Continued 5. Section Review: Percussion Percussion instruments have been around since the dawn of humanity. They are the eldest of all instrument families (save, arguably, for the human voice). Some of the earliest specimens in the form of shaped rocks have been dated to around 165,000 years ago. In modern times, the instruments have matured… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Brass

Part 1 Intro & Basics Continued 4. Brass: Brass instruments were originally intended as outdoor instruments- they were used for hunting, military functions (including in battle), royal fanfares, communication across long distances, and to announce emergencies to a township. Primitive brass instruments did not allow the flexibility (or the accuracy in tuning) to render them suitable for use in composed… Read more →

Routing Multi-Timbral Kontakt Instruments To Separate Outputs In Studio One 3

If you’re a Kontakt user running a large project full of virtual instruments, it can be very useful to have multiple patches loaded on a single instance of Kontakt, and route each of those patches to individual channels for mixing and processing. It allows you to consolidate your plugin instances thereby saving processing power. Here’s how! Insert an instance of… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Strings

Part 1 Intro & Basics Continued 3. Strings: During the string sections relatively brief history as an orchestral section, it has seen a meteoric rise to prominence and indeed dominance in the ensemble. Innumerable scores from all periods demonstrate that composers have treated woodwind and brass as accessories to the string section, to which they typically entrust their most essential… Read more →

How to Use MIDI Learn in Studio One

MIDI Learn is the ability to assign DAW and plugin controls to physical knobs and faders on a MIDI control surface. Very useful for dynamically controlling filters, panning, volumes, delays and many other parameters that may change over the course of a track. Make sure your control surface or keyboard is set up properly in Studio One. In this case,… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Woodwinds

Part 1 Intro & Basics Continued 2. Woodwinds: Of all the instrument families of the orchestra, the woodwinds have consistently proven the most difficult to define. The term “woodwind” can be a misleading one, as the various instruments are made of assorted materials including silver, brass, plastic and wood. Suffice to say that every instrument we now classify as woodwind… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Preamble

Part 1: Intro & Basics 1. Preamble: Writing for the virtual orchestra is an art that has come a long way in the last two decades or so. With the advances in computer hardware, sequencing software, MIDI and instrument sampling, it’s now easier than ever to create astonishingly professional sounding orchestral music using readily-available tools, even for the beginner. Although… Read more →

17 Ways to Optimize Your Windows PC for Studio One

Microsoft Windows has been the world’s number one operating system for almost 30 years – it runs on everything from desktop PCs, laptops, tablets, phones, ATM machines, electronic billboards and many other devices. Because of its ubiquity, there are an enormous combination of hardware settings, system settings and audio settings available that can affect how Studio One will run on… Read more →

Global Youth Leaders Conference

I just finished orchestrating the theme song for this years Global Youth Leaders Conference in Kassel, Germany 2018. The title of the track, and the theme of the conference, is “Pass It On”     Check out more about the event at http://youth.adventist.org/GYLC Read more →

Split Each Bar- Studio One Macro

This one take a little setting up but it’s totally worth it, this macro is super-useful. It splits an event at every bar for your entire song. Copy/Paste this code from pastebin into your text editor:  https://pastebin.com/Qrpb0RHT Save the file as “Split Each Bar.studioonemacro” Note that you need to change “Save as type” to “All files”, otherwise it will not… Read more →

“Human” now available on iTunes and Spotify

A song I produced back in April has been released on iTunes and Spotify. “Human”,  a song about homelessness, was written by Danny Dempsey and sung by Gillian Walsh All proceeds from sales are being donated to homeless charities including #HomesweetHome, #ICHHDublin , #MyNameIs  and #EndHomelesssnessNow Stream it here on Spotify! Read more →