Author: Paul

Musician & Composer from Ireland. I specialize in music for multimedia (film and game music) and neo-classical composition. I have a Masters degree in Music from the National University of Ireland, and many years of experience in performance and digital audio. I play piano, woodwinds and percussion.

The Last Storm

Read a short story written by my good friend- author and linguistic gymnast Eva Duncan Álvarez. It was inspired (allegedly) by my soundtrack to the film “Umformung: The Transformation”     So many dusty volumes had been written about sacrifice, and so long had the sage preached about it during his youth, and yet he only understood its meaning in the… Read more →

Maynooth University Orchestra Premiere New Work

The Maynooth University Orchestra performed the premiere of my Partita for String Orchestra yesterday (26 April 2015). They also premiered a work by Niall Tormey and Tom Cullivans Violin Concerto. It was a marvelous concert, played by very talented musicians under the expert baton of Sebastien Petiet. It was an true honour to be a part of it. Well done to… Read more →

Understanding Audio Setup in Studio One

The audio setup dialogue is where you’ll configure your audio hardware. Here you can set options for sound card, sample rate, bit depth, multicore processing and many other useful settings. Audio Device Here you will choose which soundcard you want to use with Studio One. You may use either an internal sound driver, or an external audio interface if you… Read more →

Bussing in Studio One

Bussing simply means routing audio from one or more tracks to an “auxiliary” track in order to process them as a single unit. Think of it as putting an audio signal on a “bus”, to send it from one place to another. For instance, if you wanted to put a reverb on 10 different tracks, you might use bussing. Rather… Read more →

How to use Audio Bend in Studio One

Audio Bend is similar to Elastic Audio in Pro Tools or Audio Warp in Cubase: it’s a way of bending, stretching and molding audio around in time without affecting the pitch. It is very useful for manipulating an out-of-time performance or can be used creatively to achieve brand new sounds.   First, click the Audio Bend icon to show the… Read more →

Track Organization in Studio One

If you often find yourself working on projects that wind up having 30+ tracks in them, you’ll more than likely need some way or organizing the project into more manageable chunks. Happily, Studio One makes this extremely easy.   As a composer specializing in classical music,  I often find myself writing extremely large orchestral scores with 50 or more tracks.… Read more →

How to use Sidechain Compression in Studio One

Sidechaining refers to the practice of using the signal level of an input to control the compression level of another signal. When the external signal is stronger than a specified amplitude (threshold), the compressor acts more strongly to reduce output gain on the sidechained track.  It is useful in a variety of situations including: Creating a pumping effect in electronic… Read more →

How to Program MIDI CC Automation in Studio One

MIDI CC Stands for Musical Instrument Digital Interface Continuous Controller. The MIDI protocol contains a bank of parameters that can be set and varied over time. These parameters include things like Program Changes, Portamento, Volume, Sustain, Tuning and a host of other variables. Each one is assigned a number (eg. Modulation = CC1 , Pan = CC10, etc) To view… Read more →

MIDI Learn in Studio One

MIDI Learn is the ability to assign DAW and plugin controls to physical knobs and faders on a MIDI control surface. Very useful for dynamically controlling filters, panning, volumes, delays and many other parameters that may change over the course of a track.   Make sure your control surface or keyboard is set up properly in Studio One. In this… Read more →

Impact Tutorial- Basics

Impact is a multichannel sample player configured as a virtual drum machine. In this tutorial, we’ll learn how to build custom drum kits and use some of the included processing elements of Impact. Impact has a lot in common with hardware drum machines such as the Akai MPC. Drum sounds are assigned to each of the pads and then triggered… Read more →