Category: Articles

A series of Music Tech articles.

How to Use Sidechain Compression in Studio One

Sidechaining refers to the practice of using the signal level of an input to control the compression level of another signal. When the external signal is stronger than a specified amplitude (threshold), the compressor acts more strongly to reduce output gain on the sidechained track.  It is useful in a variety of situations including: Creating a pumping effect in electronic music Automatically… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Percussion

Part 1 Intro & Basics Continued 5. Section Review: Percussion Percussion instruments have been around since the dawn of humanity. They are the eldest of all instrument families (save, arguably, for the human voice). Some of the earliest specimens in the form of shaped rocks have been dated to around 165,000 years ago. In modern times, the instruments have matured… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Brass

Part 1 Intro & Basics Continued 4. Brass: Brass instruments were originally intended as outdoor instruments- they were used for hunting, military functions (including in battle), royal fanfares, communication across long distances, and to announce emergencies to a township. Primitive brass instruments did not allow the flexibility (or the accuracy in tuning) to render them suitable for use in composed… Read more →

Routing Multi-Timbral Kontakt Instruments To Separate Outputs In Studio One 3

If you’re a Kontakt user running a large project full of virtual instruments, it can be very useful to have multiple patches loaded on a single instance of Kontakt, and route each of those patches to individual channels for mixing and processing. It allows you to consolidate your plugin instances thereby saving processing power. Here’s how! Insert an instance of… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Strings

Part 1 Intro & Basics Continued 3. Strings: During the string sections relatively brief history as an orchestral section, it has seen a meteoric rise to prominence and indeed dominance in the ensemble. Innumerable scores from all periods demonstrate that composers have treated woodwind and brass as accessories to the string section, to which they typically entrust their most essential… Read more →

How to Use MIDI Learn in Studio One

MIDI Learn is the ability to assign DAW and plugin controls to physical knobs and faders on a MIDI control surface. Very useful for dynamically controlling filters, panning, volumes, delays and many other parameters that may change over the course of a track. Make sure your control surface or keyboard is set up properly in Studio One. In this case,… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Woodwinds

Part 1 Intro & Basics Continued 2. Woodwinds: Of all the instrument families of the orchestra, the woodwinds have consistently proven the most difficult to define. The term “woodwind” can be a misleading one, as the various instruments are made of assorted materials including silver, brass, plastic and wood. Suffice to say that every instrument we now classify as woodwind… Read more →

Guide To Orchestral Scoring In Studio One – Part 1 Intro & Basics: Preamble

Part 1: Intro & Basics 1. Preamble: Writing for the virtual orchestra is an art that has come a long way in the last two decades or so. With the advances in computer hardware, sequencing software, MIDI and instrument sampling, it’s now easier than ever to create astonishingly professional sounding orchestral music using readily-available tools, even for the beginner. Although… Read more →

17 Ways to Optimize Your Windows PC for Studio One

Microsoft Windows has been the world’s number one operating system for almost 30 years – it runs on everything from desktop PCs, laptops, tablets, phones, ATM machines, electronic billboards and many other devices. Because of its ubiquity, there are an enormous combination of hardware settings, system settings and audio settings available that can affect how Studio One will run on… Read more →

Studio One Expert

Rather than continuing to publish articles here that noone reads, I’ve instead become a team member at Studio One Expert, where I write tutorial articles, news and reviews on Digital Audio related things. Studio One Expert Studio One Expert: Meet The Team My Articles Read more →

Understanding Audio Setup in Studio One

The audio setup dialogue is where you’ll configure your audio hardware. Here you can set options for sound card, sample rate, bit depth, multicore processing and many other useful settings. Audio Device Here you will choose which soundcard you want to use with Studio One. You may use either an internal sound driver, or an external audio interface if you… Read more →

Bussing in Studio One

Bussing simply means routing audio from one or more tracks to an “auxiliary” track in order to process them as a single unit. Think of it as putting an audio signal on a “bus”, to send it from one place to another. For instance, if you wanted to put a reverb on 10 different tracks, you might use bussing. Rather… Read more →

How to use Audio Bend in Studio One

Audio Bend is similar to Elastic Audio in Pro Tools or Audio Warp in Cubase: it’s a way of bending, stretching and molding audio around in time without affecting the pitch. It is very useful for manipulating an out-of-time performance or can be used creatively to achieve brand new sounds.   First, click the Audio Bend icon to show the… Read more →